Genesis Noir review

Genesis Noir review

Need to Know

What is it? An experimental point-and-click adventure that’s cool, stylish, and a bit odd.
Expect to pay £12
Developer Feral Cat Den
Publisher Fellow Traveller
Reviewed on AMD Ryzen 5 3600, 8GB, AMD Radeon RX 5700 XT
Multiplayer? No

The Big Bang is kind of bonkers when you think about it. All that we have come to understand—space, time, our universe, and life as we know it—are all part of a long domino chain started from one precise moment. Just thinking about how Earth is a single speck of dust caught in an immense hoover bag full of hundreds of billions of galaxies is enough to send anyone spinning into an existential crisis. But Feral Cat Den’s Genesis Noir takes these grand themes in its stride, creating a cosmic adventure mixed with a noir story that goes down like a smooth glass of whiskey.

In Genesis Noir, the Big Bang isn’t only the single biggest event in recorded human history, but a gunshot blast frozen in time, its bullet speeding toward your lover. To stop this event from reaching its seemingly inevitable end, you need to explore different pockets of time in the vast expanse of the universe, trying to undo the chain of events leading to this moment and thus changing the course of history.

This thematically epic adventure is wrapped up in a noir mystery, with your character caught in the middle of an unfortunate love triangle. The trio consists of a watch peddler named No Man (the character you play as), your lover and femme fatale jazz singer Miss Mass, and jealous shooter Golden Boy who makes up the third. These characters aren’t really people, but something akin to Gods, interdimensional entities, and cosmic beings. The story is similar to the godly dramas of Greek and Norse legends, except this particular god has a trenchcoat, fedora, and an affinity for trad jazz.

(Image credit: Fellow Traveller)

Genesis Noir’s themes may be ambitious, but following along on this time-traveling adventure is a breeze. Most of the time you’ll be swept along through a string of animated sequences with occasional puzzle-solving mixed in. The gameplay is a little experimental and you’ll be clicking parts of the scene and manipulating the environment to continue.

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